Inside Fallout, the Gaming World’s Most Surprising TV Hit

The Fallout TV show has made a triumphant return to streaming services, and it's safe to say that fans were delightfully shocked by the caliber of its initial run. By portraying the atomic-age, nuclear-ravaged United States through the eyes of three different characters, it succeeded in capturing different facets of the player's experience.

There was Lucy the vault dweller, striving to do the right thing and learning that the wasteland made that very difficult; Max, the militant faction new recruit, who starts doubting his faction's leadership and unleashes a lot of havoc in robotic power armour; and the Ghoul, a standout performance who has completely shed any sense of morality out in the contaminated wilderness.

Setting the Stage for a New Chapter

The debut season's conclusion disclosed a major secret about the culprits behind the global annihilation that trapped a population in subterranean shelters for centuries. It also posed several enigmas unanswered for the upcoming chapter – and, this time, hopes are considerably elevated.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.

“Going into the initial season, people were like, ‘Just get it right’,” adds the game director. “We’re over the moon with the response to the show, so now people are coming in with more excitement and new expectations.”

The Mojave Beckons for Season Two

The new season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the franchise, despite the fact that it was a bit broken at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so key to that game,” explains Nolan. “That dusty, blasted-out iconic highway aesthetic of the game is so much enjoyable to bring into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it will honor the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is praised for its tactile feel – its creators prioritized physical models and locations were fabricated, reflecting the improvised nature of the outposts in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a video game, is to appear as if it’s real.”

Indeed, virtually everything you see on-screen is practical, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are brought to life with puppets, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series succeeds because it is developed by accomplished storytellers who are also dedicated players, alongside the game developers behind the source material. This common understanding for the universe is apparent in the end result.

The second season is debuting on a weekly basis rather than as a full-season drop, offering a different experience from the first season. This schedule will create a altered weekly discussion, a dynamic the team themselves are excited to observe.

“It's richer, it’s more expansive, it’s wittier, it has a lot of twists,” teases Howard. “I can't wait to seeing what people think.”

Cheryl Bolton
Cheryl Bolton

A film critic with over a decade of experience, specializing in independent cinema and international film festivals.